Four Great Games

Here are four games I played recently that I really enjoyed. Two short, two longer.

A Short Hike

Banner showing the logo of the game A Short Hike, and the main character (a bird) looking up into the distance

A Short Hike is a small and delightful game in which you hike to the top of Hawk Peak provincial park. Follow the trails or go off the beaten track, meet other hikers, find some collectables, and just unwind for a couple of hours.

It has really charming 3DS-style low resolution graphics and a fantastic chilled out soundtrack. A lovely little experience!

Lonely Mountains: Downhill

Lonely Mountains: Downhill bears some similarities to A Short Hike: it’s a quiet experience where you make your way down a variety of picturesque mountain trails. Only this time, you’re on a bike. There’s no music – the only sounds that accompany you are the sounds of nature and your bike carving across the terrain.

The difficulty curve is really well done. Your first time on each trail, you just have to get to the bottom of the mountain. Then, you might have to do the same trail but with a time limit, or a limited number of crashes (and you will crash a lot). Then an even tighter time limit or even fewer crashes. For each challenge you complete you’ll unlock extra bike parts, trails, and mountains. As you get to know each mountain you’ll find extra routes to take to shave seconds off your time and you’ll get more confident with the fantastic controls.

Outer Wilds

Outer Wilds (not to be confused with The Outer Worlds, which came out around the same time) took a little while to grab me, but once I got into it I was captivated. It’s now easily one of my favourite games that I’ve ever played.

You play as the latest astronaut to join Outer Wilds Ventures, a budding space agency on the small planet of Timber Hearth. You climb into your rickety wooden spaceship and jet off into space. There’s no mission given to you and it’s up you to explore the solar system however you like. You could visit Brittle Hollow; a crumbling planet with a black hole at its center, Giant’s Deep; an ocean planet covered in perpetual storms, or perhaps the Hourglass Twins; a pair of planets that orbit one another as sand pours from the desert of one onto the rocky landscape of the other. As you travel, you’ll uncover the history of the Nomai – an ancient raced who lived here before you, hundreds of thousands of years ago.

And then, 22 minutes after you set out, the sun explodes. You wake up back at the start of the game, ready to set out on your maiden voyage. 22 minutes later, the sun will explode again. You’re stuck in a time loop, and you’re the only one who knows it’s happening. Your leisurely wandering suddenly takes on more meaning: can you uncover the secrets of the solar system, and find out why the sun is exploding and your day keeps repeating itself?

I don’t really want to share much more, as the whole joy of the game is in the discoveries you make along the way. However I will say that the ending of Outer Wilds is an experience will stay with me forever.

If you want to get a taste for what Outer Wilds is like, this 10 minute walkthrough from the game’s Creative Director gives you a good idea without giving away too much.


Finally, Control is an action game set inside The Oldest House, a building that warps time and space which is home to the Federal Bureau of Control – a branch of government tasked with investigating the paranormal and the unexplained.

As you enter the building, you discover that it’s been invaded by a hostile force. It’s up to you to learn the build’s secrets, find out exactly what the Bureau has been up to, and to take back control. Along the way you pick up a very satisfying array of paranormal activities such as levitation and telekenesis. By the end of the game, you feel like a complete badass. There’s one particular late-game sequence that really lets you show off your skills and it’s one of the best set pieces I’ve ever played in a game.

No-Knead Bread

No-Knead Bread, from the New York Times, is my new favourite bread recipe. I’ve been prepping the dough mix just after lunchtime, leaving it for around 18 hours, and then finishing and baking the following morning. Super easy, and has produced a perfect loaf each time I’ve made it so far.

I’d suggest following the written recipe rather than the video, as the video seems to miss out a couple of steps. I also used baking parchment to let the dough rise before baking instead of tea towels, as I didn’t trust it not to stick.

Switching to Fastmail

Last year, I switched my primary email account away from Gmail to Fastmail. I’m very happy that I did.

Last year, I switched my primary email account away from Gmail. I’d been considering making this change for some time, and I’m very glad I finally did it.

Why switch?

I was increasingly bothered by Google storing all of my emails, which contain so much personal information. I didn’t want adverts to be pushed at me alongside my email. And for a service like email, I feel better if I can pay for it to support the provider through a revenue system that isn’t targetted ads.

Also, I use custom domains for my email, and setting that up with Gmail on iOS and macOS has always been a pain. In third party apps like Outlook you can add aliases, but the system mail apps can be tricky. And even if you do get it configured, it’s often added to the email header in a way that makes it clear it’s being sent on behalf of your address. I want to own my email address!

Enter Fastmail

I didn’t really research many options when I chose a provider. I’d heard great things about Fastmail, so that was the first and only place I went.

Fastmail is an independent Australian company that simply offers email services in exchange for money. This is great! It means they’re focused on running the service and making it better in order to keep receiving more money and provide a better service for their users. They’re big on open source and open standards – they just helped with the JMAP specification to replace IMAP, which enables them to provide a more modern email experience.

I really like their straightforward core values: their customers are customers, not a product; your data belongs to you; they’ll look after your data; and they’ll contribute to open source and improving email for everyone.

The Service

The first thing I was struck by was the quality of their experiences. Both their web and mobile apps offer a really clean user interface, and wow is it fast. They really earn their title. It feels to me, in a good way, like the ‘old’ internet, before everything was built on top of teetering piles of JavaScript. Pages load so quickly that they feel like static web pages. The UI is uncluttered, functional, easy to use, and very responsive. Through their work on the JMAP standard, they’ve recently added nice-to-have features like ‘undo send’ and snoozing emails.

I was also very surprised by their mobile apps. I’m an iOS app developer and an app snob, and if I’m honest I tend to look down on ‘non-native’ apps that use web technologies. I’m almost certain that Fastmail’s app isn’t native (it doesn’t feel native), but I really like it. It’s fast and clean and just works. It also offers one of my favourite features for any email client: I have the options to both archive or delete any given message. Many apps only give you one or the other of those options at a time.

The app also provides push notifications, and they’re incredibly fast. There have been numerous occasions where both my wife and I have been sent an email, and the Fastmail app will tell me about it tens of seconds before my wife’s Gmail app does.

Migrating to Fastmail

The process of migrating over to Fastmail was very simple. They have a migration tool where you can simply enter the credentials for your existing email service. They then begin importing all your emails into the correct folders, and they’ll let you know when it’s finished.

They also offer helpful guides to configuring your DNS settings to point your MX records to their mail servers, if you wish to do so.

No regrets

I’d recommend Fastmail in an instant to anybody who wants ownership of their own email. I feel like I am now in control of my own data. I’m also able to configure things like custom domains and spam filtering however I like.

I’d love to take this further by also moving away from Google for web search, but I’ve still yet to encounter another search provider that gives me the results I want to see. Last time I tried, Duck Duck Go still wasn’t there yet and I’d regularly have to go back to Google to find what I needed. For now, I perform most of my searches in a private browsing instance.

Hacking with Swift: Live!

A couple of weeks ago, I attended the first ever Hacking with Swift: Live! conference in Bath, England. Helpfully, Bath is less than an hour away from where I live so it seemed like a great opportunity to attend a conference while still getting to see my family. And it was fantastic!

If you’re not familiar with Hacking with Swift, it’s a website run by Paul Hudson. Paul is a one-man tutorial machine. I have no idea how he produces so much content. He’s written 15 books on Swift and Apple’s platforms, and his website contains a ton of free articles, tutorials, and videos all about Swift. His SwiftUI content has been really helpful, and again I don’t know how he created so much of it so soon after WWDC.

Hacking with Swift: Live was Paul’s first attempt at running this conference and I think it was a huge success. The venue was modern, clean, and bright, the wifi worked excellently, and the food was really good. There were around 200 attendees which felt like just the right number to me. The format of the event was a little different than other conferences I’ve attended before.

Day 1

Day 1 was quite standard conference fare, with 8 talks from some fantastic speakers: Cory Benfield (Apple), Kelly Hutchinson, Kilo Loco, Ellen Shapiro, Sally Shepard, Daniel Steinberg, John Sundell, and James Thomson. I particularly enjoyed:

  • Cory’s explanation of an easy place to get caught out in terms of performance with Swift’s copy-on-write behaviour.
  • Ellen’s talk about the Swift package manager, and using Swift scripts and tools to improve your development life.
  • Daniel’s talk, which cleverly walked through a SwiftUI example by calling out which Swift Evolution proposals were responsible for which pieces of syntax, and explained how they worked.
  • James’s history of easter eggs in Apple’s software.

But they were all great! The videos are all available on YouTube, and you can find links in this post on

Day 2

Day 2 was one big workshop. Paul literally wrote a book just for the conference, with 3 large example apps covering most of the big iOS 13 features. We then spent the day following along on our laptops as he led us through each tutorial. It was great to get a chunk of dedicated time working through a real example using the new features.

I particularly enjoyed the morning, which was all SwiftUI. I have to say I have been somewhat skeptical about SwiftUI up until this point (these kids and their new-fangled technologies, what’s wrong with the way we do it now? grumble mumble), but using it for a couple of hours… wow is it quick and convenient to build a UI and preview it.

The SwiftUI demo app we built

The other standout new pieces of API were diffable data sources (they clean up so much code!) and compositional collection view layouts.

A good cause

All of the proceeds from Hacking with Swift: Live went to charity. The conference supported Special Effect, a charity that “puts fun and inclusion back into the lives of people with physical disabilities by helping them to play video games”. It seemed like a great cause, and the conference was able to donate $30,000!


Paul ended the conference by talking about ‘the bigger picture’. How code brought us all together, but it’s not the most important thing in any of our lives, and how we should think about the difference we can all make in the wider world. He also said how proud he was to bring everybody together to his home town, and brought his family onstage to say they were his reason for doing everything he does. I may have cried a little 😅.

I really enjoyed the event and felt like it could’ve easily been a few days longer (although just two days was quite nice as it limited time away from home). I’m keen to go back next year if they hold it again!

My 2018 in Gaming

Better late than never…

2018 was the first year I’ve managed to consistently track the games I’ve been playing throughout the year. I’m using a Trello board to track games I want to play (Unplayed), am playing (Playing), have played (Beaten), or gave up on (Abandoned)1.

Rather than writing a list of ‘top games’ of the year, and inspired by a couple of my colleagues (#1, #2), I thought I’d instead simply post a summary of the various games I played in 2018 and what I thought of them. I’ve highlighted my favourites with a ⭐️.


Shadow of the Colossus (PS4 Remaster) ⭐️

Shadow of the Colossus is easily one of my my favourite games of all time. It’s so simple, yet does such an incredible job of conveying the atmosphere of its empty world. The remaster takes an old game that had really clunky performance, and makes it look and play like a dream.

Celeste (Switch) ⭐️

Celeste is an outstanding indie game, and a deserved contender on a lot of top games of 2018 lists. I got so into it that I stayed up into the early hours of the morning playing the last couple of chapters all in one sitting. I just couldn’t put it down.

Oxenfree (Switch)

A creepy mystery adventure, but pretty slow going.

Splatoon 2 Singleplayer (Switch)

I’ve been playing Splatoon 2 multiplayer since it was released in 2017, but I finally finished up the single player ‘campaign’ at the start of the year. It was fine, I guess? The boss fights were the best part, but I think the main multiplayer modes of Splatoon are good enough that it’s not really necessary.

Subsurface Circular (Switch)

A short game that’s most like an interactive novel, with a few puzzles thrown in.

Darkside Detective (Switch)

A very simple (each scene is mostly static, and you don’t even see the characters walking about) but quite entertaining point and click adventure.

Donkey Kong Country: Tropical Freeze (Switch) ⭐️

I absolutely loved my time with Tropical Freeze. It’s hands-down one of the best 2D (with 3D graphics) platformers ever made. Really inventive, nicely challenging, great to play, and the levels are full of life.

Hollow Knight (Switch) ⭐️⭐️⭐️

Wow. Hollow Knight is my favourite game that I played this year, and is instantly one of my favourite games of all time. It just has so much atmosphere, and it’s great at drip-feeding you abilities and giving you a rush when you realise you can now access some previously inaccessible area. I still shudder when I think about Deepnest…

Captain Toad: Treasure Tracker (Switch)

A cutesy, fun little puzzle game. However, I found that I got bored about halfway through, and there wasn’t enough variety in the levels or mechanics to keep me interested.

Spider-Man (PS4) ⭐️

Probably my second favourite game of the year, after Hollow Knight. It’s an open world game, but the developer didn’t feel the need to make the world too big, or cram it full of too much stuff. It’s managable, in a way that a game like Assassin’s Creed isn’t. I’ve almost 100%ed the main game, which is something I never normally bother to do.

Steamworld Dig 2 (Switch)

A Metroidvania with a digging mechanic. It has quite a tight little gameplay loop, with you revisiting the surface regularly as you dig deeper and deeper, but it didn’t really ever completely suck me in.

Night in the Woods (Switch)

I didn’t enjoy this as much as I’d hoped I would. It looks lovely, and it has a nice atmosphere, but it’s very slow and the ending comes out of nowhere.


Zelda: Breath of the Wild Champions’ Ballad DLC (Switch)

I really enjoyed Breath of the Wild, but I haven’t been back since I beat Ganon. I started the DLC earlier this year and had a good time with it, but I haven’t played in quite some time. I think it might be tricky to pick it back up. It has a lot of overworld exploration and tasks, which is great for me as I didn’t really enjoy the game’s shrines (and I only ever bothered completing a fraction of them).

Skyrim (Switch)

I’ve played Skyrim on the PC, XBox 360, PS4, PSVR, and now the Switch. One day, I’ll finally finish the main quest.

God of War (PS4)

I’ve really enjoyed God of War so far. In particular, the opening hour or so is like something straight out of a Marvel movie. But for some reason I keep falling off it and I still haven’t got round to finishing it.

Dark Souls (Switch)

After playing quite a lot of Dark Souls, I now see what all the fuss is about. The world, the atmosphere, the combat, the thrill and relief when you finally find a bonfire after attempting an area time and time again. But I put it down to play other games and I haven’t come back yet. The oppressive atmosphere and high difficulty isn’t generally what I’m looking for when I just want to relax with a game in the evening.

Pokémon Let’s Go Pikachu (Switch)

I’ve never finished a Pokemon game. I started with Pokemon Red on the Gameboy, and I’ve picked up a few others along the way – Black, Y, Soul Silver… but I’ve always lost interest quite early on. I’ve got a reasonable way through Let’s Go, and it’s a wonderful update of the original Pokemon Yellow… but I’m very close to dropping out yet again. I think at some point I might just have to accept that I don’t find Pokémon battling very interesting.

Astro Bot Rescue Mission (PSVR) ⭐️

One of the best things I’ve played this year, and one of the best things I’ve played in VR. Astro Bot Rescue Mission has Nintendo-levels of whimsy, character, and innovation. A must-have if you have PSVR.

Hyrule Warriors (Switch)

I’ve been unsure whether to pick this one up for some time. I’m a big Zelda fan, but I didn’t know whether I’d like the Musou gameplay. Turns out I do! It kind of operates on two levels – the battlefield management sometimes gets quite stressful, but the moment-to-moment fighting is actually quite mindless and relaxing. Plus it’s just amazing Zelda fan service.

Wandersong (Switch) ⭐️

Wandersong is a wonderful (or should that be WANDERful?), original indie title where you play a bard and interact with the world entirely through singing. I put it down for a bit while waiting for a bugfix to be released, but I can’t wait to get back into it and wrap up the story.

The Rest

I picked up a handful of games on the Switch that I’m not actively playing, but I’ll probably continue to dip into now and again: Stardew Valley, Dead Cells, Flinthook, Immortal Redneck, and Hand of Fate 2. I’ve also started but completely abandoned a couple of games, including the Horizon Zero Dawn: The Frozen Wilds (I absolutely loved Horizon Zero Dawn, but I left it way too long to get back into it and I just feel like I’m done with that world), and Bayonetta 2 (completely not a game for me. I really really don’t like the gameplay or the aesthetics).

So: 12 games beaten, 8 still on the go, and a handful abandoned. 2018 was a great year for games, and for me once again it was dominated by the Switch.

  1. Hat tip to Shaun Inman’s Unplayed lists for the original inspiration for this categorisation. 

Week Links – 2019/01/20

Week Links – 2018/12/23

It’s nearly Christmas and I’m spending time with family, so just a few links this week!

  • Shawn Blanc’s Plan Your Year workbook has been updated for 2019. I’m really excited to sit down with my wife and plan our upcoming year. We did it for the first time for 2018, and it really helped us put more thought into how we were going to spend our year instead of ambling from one thing to the next.
  • Jocelyn K. Glei’s upcoming RESET course sounds interesting!
  • Six Years With a Distraction-Free iPhone – After removing Twitter from my phone, I noticed I’d often replace that habit with checking email or Slack instead. After reading this post I’ve removed those apps from my phone too.
  • How a Password Changed my Life – I remember reading this a couple of years ago but it came up again this week. Neat idea!

Week Links – 2018/12/15

I’ve decided to start collating a short post each Sunday of interesting things I’ve found online over the past week. It could be anything; this week there’s productivity posts, books, some podcasts, and even a recipe. It’s an experiment.

I’ve decided to start collating a short post each Sunday of interesting things I’ve found online over the past week. It could be anything; this week there’s productivity posts, books, some podcasts, and even a recipe. It’s an experiment.


  • The Seanwes Podcast. Creativity and business topics, released weekly. I listened to a handful of episodes so far which I really enjoyed:
    • 381: Why and How to Start an Exercise Habit. I had a pretty great exercise habit going last year, but I let it slide in 2018 while we were expecting our second child. I finally broke my 465 day move streak on my Apple Watch, and since then exercise just hasn’t been a focus for me. And I’ve noticed it! This episode has helped to give me a kick to start to work on this again. Ask yourself each day: what have I done to exercise my body today?
    • 375: 3-Month Guide to Waking up at 6am Consistently. My morning routine isn’t entirely under my own control, as I have both a 3 year old and a 3 month old kid. But I love the idea of a relaxed morning routine with time intentionally set aside to start the day right and think or stretch or exercise or write.

      While I can’t completely control when I’ll need to be awake on a given morning right now, I can control my evening routine. Listening to this episode made me realise I need to make sleep more of a priority, and I’ve already incorporated some of the ideas into ‘shutting down’ slowly in the evening and getting to sleep at a decent time.

      The other big takeaway for me was thinking about a proactive vs a reactive morning. If I’m woken up by my son yelling that he wants to get up, I’m starting the day in a reactive state. The same goes if you’re checking your email or Twitter as soon as you wake up – you beginning by reacting to what the world is throwing at you. Instead, think about being more proactive and setting your own agenda for the morning.


  • Start your days right with a consistent shutdown routine – The Sweet Setup. Cal Newport discusses a similar idea in his book Deep Work.
  • Seventh Week Sabbaticals. More from Sean McCabe, this time the idea of taking a sabbatical week every 7 weeks to prevent burnout and create margin.
  • Taking a Depth Year by Leo Babauta at Zen Habits. I don’t think I’d go so far as doing this for a whole year, but I like the idea of finding more depth and value in the things you already own and the activities or hobbies you’ve already started. Improving existing skills, watching media you already have, reading that stack of books you haven’t got to yet or rereading your favourites.
  • Also from Zen Habits: Simplify Technology with Limits. I really liked the limit of “No phone use in the car, at the dining table, while in line, or while talking with other people”.
  • Finally, a tweet (or rather, a short thread): In 1:1 meetings, ask specific questions and suggest ways you can help instead of just asking an open-ended “how can I help you?”.


  • I just finished Atomic Habits, by James Clear. It’s a really concise, practical guide to creating good habits and breaking bad ones.
  • Also, inspired by the morning routine episode of the Seanwes Podcast mentioned above, I’m currently reading My Morning Routine.
  • I came across a great top 100 list of books from 2018. I downloaded a bunch of samples to my Kindle while going through this list.
  • An older post, but Shawn Blanc has an interesting idea of creating an alternative index for a nonfiction book while you’re reading it. Normally I wouldn’t even consider defacing a book, but I can see this would be a really useful approach with nonfiction books. I current try to mostly read Kindle books, as I want to minimise the amount of physical ‘stuff’ that I own, but flicking through a physical book is definitely much easier and you get a better spacial awareness of your notes and highlights. I’m still not sure what the best balance for me is here. See also: Ryan Holiday’s notecard system.


  • Matt Gemmell posted about mechanical keyboards. I’m now lusting after a WASD keyboard, and started following them on Instagram.
  • We’ve been prepping Wholefully’s overnight oats for a while now as quick grab-and-go breakfasts, but I just discovered their instant oatmeal recipes. Easier to make than porridge, easier to clean up, and you can prep the pots days before. Just add water.

iPad Pro (2018) First Impressions

Some initial thoughts after trying out the new 2018 11” iPad Pro for a couple of days.

I picked up a new 11″ iPad Pro this week, to replace my original 9.7″ Pro. I’ve been using it for a couple of days now, so here are some of my initial thoughts in no particular order:

    I love the squared edges of the new design. I was surprised to read reviews saying how much thinner and lighter the new iPad feels, as to me it feels marginally thicker (even though it’s actually 0.2mm thinner). It’s also slightly heavier (about 30g). I hope this design is brought to the iPhone next year.

  • The screen feels much bigger (and it is!). iOS and its apps have more room to breathe. Although it would’ve been nice if it were a tiny bit wider to keep closer to the original 4:3 aspect ratio.
  • This thing is a fingerprint magnet! Seems to show up way more fingerprints than my original Pro.
  • I’ve not had a device with ProMotion before, and wow – animations feel super slick. Scrolls like butter.
  • I’m still getting used to how to hold the iPad now that it has thinner bezels. In one hand, you end up with your thumb resting on the edge between the front and side of the device, as the bezel isn’t wide enough to place your thumb there without touching the screen.
  • The majority of the third party apps I’ve tried so far haven’t been updated for the new screen size, which means black bars at the top and bottom of the screen. In landscape, this makes the new aspect ratio (no longer 4:3 on the 11″) even more obvious, and I’m still getting used to it.
  • Face ID works very well, but can be a little awkward in practice due to the camera being situated along just one edge of a device that can be (and is) used in any orientation. Now that the home button is gone, it’s not always immediately obvious where the front camera is when you pick up the iPad – particularly if you’re using it in a dimly lit room. For example, if I’m reading in bed I’ll often hold the iPad in portrait orientation and rest the bottom of it on the bed covers. But half the time it turns out that the iPad is ‘upside down’, so the Face ID cameras get blocked by the bedding. The iPhones X don’t have this issue because the notch helps you know which way is up.
  • This is an incredible, futuristic, fast device. It feels fantastic to hold, looks amazing, and is a joy to use. I’d love to use it for all my computing needs. Xcode for iPad, please!

And a few thoughts on the new Smart Keyboard Folio:

  • The new Smart Keyboard Folio is much sturdier than the old Smart Keyboard Cover, and is certainly much more stable when typing on your lap. The iPad can also now be positioned in at a shallower viewing angle, which is much nicer than the very steep angle of the old cover.
  • I was worried that it’d be difficult to put the iPad into / take the iPad out of the folio, but it’s actually very simple thanks to the magical array of magnets present in the new Pro.
  • The magnets are so strong, it’s now more difficult to collapse the iPad when it’s propped up in the folio. I haven’t yet worked out the right places to grab it without either touching on the screen or mashing on the keyboard.
  • Because the new folio wraps around the front and back of the iPad it does increase the bulk, and it’s even heavier than the Smart Keyboard, which already added quite a lot of weight to the device. Laid flat, the new Pro in the folio is about the same thickness as the thickest part of the old keyboard cover: