Ascension: Chronicle of the Godslayer

Ascension: Chronicle of the Godslayer is a card game that has some similarities to the popular Magic: The Gathering collectable card game. My first introduction to Ascension was through its well-received iOS version, which I liked so much that I went straight out and bought a copy of the physical game too1. This is primarily a review of the iOS version, but both versions play exactly the same and are equally enjoyable.

Ascension is a deckbuilding game designed by a former Magic Pro Tour champion. I’ve played a small amount of Magic in the past but was put off by the amount of pre-game preparation that is necessary and the sheer number of cards that are available (although I realise that it’s exactly these elements that draw many people to the game).2 I think Ascension struck a chord with me because it’s reminiscent of Magic but (in my opinion) improves upon it in a number of ways.

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Codify

I love the iPad. It’s casual, immediate, and more intimate than a laptop ever will be. There are wonderful apps available for most activities you could want to do on an iPad: reading, writing, drawing, listening, watching, playing; the list goes on. Much of the time when I want to perform some task (or just relax), I will now reach for my iPad instead of my laptop if possible. However, until now I have been unable to use the iPad for one of my favourite pasttimes: programming1.

Enter Codify. Codify is a new iPad app that lets you create simple games, prototypes and simulations directly on an iPad. You write code in the Lua language using a fantastic code editor (more on that later), with an API that’s very similar to Processing. You can then run that code straight away; play your game, experiment with your prototype, tweak your simulation. It’s fast, easy, impressive, and fun.

Codify project selection screen

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Bleep Beep Beep Bloop: A List of Great Videogame Music

I love videogame music. Rarely a day goes by where I don’t have some game tune stuck in my head (Mario and Mariokart being the worst offenders). I find a lot of game music is great to work / code to, as it’s generally upbeat and devoid of lyrics. I thought it’d be fun to put together a short list of my favourite albums and share it here. I’ve put in download / purchase links where possible. For those without a link, you should be able to find them easily enough with a quick google.

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Frosty’s 2010 Awards: Books, Games and Movies

I thought I’d write a quick roundup of the movies I’ve seen, games I’ve played, and books I’ve read this year. Note that not everything on this list may have been released this year, but I experienced them for the first time this year. Feel free to just skim the headlines if you can’t be arsed to read the whole thing. Without further ado…

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Minecraft

I’ve recently become somewhat addicted to Minecraft – the hit indie game that’s currently earning its creator over £100,000 a day. I find it quite hard to summarise what I find so brilliant about Minecraft, so I’ve collected together a few links to articles or videos that give a good idea of why Minecraft is awesome, and why you should be playing it right now.

A lush new world in Minecraft. That grey pixelly bit at the front is a block of stone that I'm holding. But don't look at that - look at the incredible view and that awesome waterfall!

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Helsing’s Fire: Quick iPhone Game Review

Helsing’s Fire is a fun, brilliantly presented, innovative puzzle / arcade game for iOS.

Helsing's Fire screenshots

You play as Van Helsing, on a mission to destroy the foul Count Dracula. To do this, you progress through 90 levels across 3 worlds, all filled with a hordes of monsters. The monsters in each level stand stationary, and are coloured red, blue, or green. To defeat them, you must move your flaming torch, casting rays of light around and between objects scattered across the level. Once your light falls upon the monsters you want to vanquish, you tap one of a selection of coloured potions to match the colour of the monster. This gets tricker as you progress through the game, as you must avoid monsters of a different colour to the potion you’re using. Different types of monster also present other challenges: bats fly around the level once you’ve attacked them, werewolves turn into innocent maidens who you must avoid with your potions, and ghosts turn invisible in your torch’s glare, so you have to remember their locations. The mechanic of casting light and shadows works really well and looks great.

The game is nicely presented, with a good little story, fun characters with humorous dialogue, and catchy gothic tunes to accompany your adventure (I really recommend you play this one with the sound on – or at least the introduction). I especially like the little touches such as the way Van Helsing and his assistant bump fists or high five one another when you finish a level.

The game starts off pretty easy, but there’s a Mario-style difficulty curve where new gameplay elements are regularly introduced, spicing things up a bit.

There are 90 levels in the main campaign mode, including some more arcade-style bosses that fly around the screen and require you to keep your torch on the move to avoid their attacks. Each ‘world’ also has an unlimited, randomly generated survival mode. A recent updated added a new campaign with 30 more levels, some new enemies, and another survival mode arena. I found it to be quite an addictive ‘just one more go’ pick-up-and-play game.

Very good value for 59p – they really should be charging more for this. Highly recommended.

App Store Developer’s website

iPhone Games

I play quite a lot of games on my iPhone. I thought I’d write a quick post to highlight some of the games that I’ve really enjoyed and I keep coming back to. There’s a lot of good stuff out there, but there’s also a lot of rubbish to wade through (either games that are just plain bad, or fun for five minutes and then you’ll never play it again); so here are the ones that have stood the test of time with me. Continue reading “iPhone Games”

iPad Initial Impressions

So, last night I got to play with an iPad for a couple of hours (thanks @davea!) and thought I’d post some of my initial impressions. Obviously these are my thoughts, your mileage may vary.

  • It’s smaller than you probably think it is
  • It’s exactly as big as you thought it was if you were sad enough to make an actual-size cardboard model of it months ago
  • The screen is gorgeous. Really bright, the colours just jump out at you, and the viewing angles are unreal. Photos look brilliant on it, but you see a slight lack of resolution in text when you’re zoomed some way out of a web page.
  • That said, because the screen is a piece of glass, it seemed as though glare could definitely be an issue depending on where you’re sat. I was trying to read Winnie-the-Pooh, and I could just see my face reflected in the screen because I was in the wrong position.
  • It feels really nice in your hand. It’s a good weight (although lighter would be nicer) and it feels reassuringly solid.
  • It’s fast. I’d read all the reviews saying how quick it was, but I didn’t expect it to be quite that quick. Everything just feels so slick and fluid, and I think this is a very big part of why I found it so nice to use.
  • Web browsing and Google maps are just brilliant. Again, there was a lot of hyperbole about how browsing the web on this thing is a totally new experience and you have to try it to understand it – and whilst that’s a little OTT, I kind of get where they’re coming from. It feels very different (in a good way) from anything I’ve used before. For casual web surfing, lay back on the sofa or in a comfy chair, and for actually reading web pages, I think it’ll be brilliant.
  • The Instapaper app was probably the nicest reading experience I came across while trying out the iPad. With the default font settings, it’s totally gorgeous. I could spend hours and hours working my way through my Instapaper reading list on this thing.
  • Reading PDFs is also a pretty great experience. It’s so nice to be able to flick through a PDF, and hold it like a book. A vastly better experience than reading them on a laptop or on my Sony Reader (which is far too slow for PDFs, and they don’t work well with that screen size).
  • Photos look great, and the slideshows work really well. The iPad would make a brilliant digital photo frame whilst not in use.
  • The keyboard surprised me by being much more usable than I was expecting. Portrait mode’s a little cramped, but landscape seems nearly full size. Straight away, I was typing very quickly with very few mistakes. I could see myself inputting a lot of text without the need for an external keyboard. NaNoWriMo 2010, perhaps?
  • It seems a very social device. Sure, we were all interested in trying it out and so it got passed around a lot – but it’s just so easy to spin it round or hold it up to show other people something cool. Or to load up an app and hand it over to someone to play with. It’s very unlike a laptop in that respect.
  • The ‘just a big iPod Touch’ comment that people have made is total crap. iPhone OS on a device this size is a very different experience. The extra screen space adds a lot. Web browsing in particular feels completely different to browsing on an iPhone.
  • My iPhone now seems very small, cramped, and slow.

I liked it, and can’t wait to get one. I think my primary use would be reading – Instapaper, websites, feeds, and PDFs. And I think I would use it a lot for all of those things. In fact, other than coding and managing my photos, I could see it replacing my laptop for a lot of things I do with my computer – namely, using the web, email, etc. And for me, that’d be a good thing – I hate being stuck behind a laptop when all I want to do is read. It’d be a nice distinction, because laptop would be for getting something done (coding, etc), and iPad would be for leisure. The iPad would also come in very hand whilst coding, for reference books, etc.